In the previous article, we give you a breif introduction on the Adventure Mode & Rifts from game designer Don Wu. Besides, he also talked about some topics including current and future class Sets, and the upcoming revamp to Adventure Mode. Keep in mind that many of the changes currently being worked on "for a future patch" will be coming in patch 2.3, the next major patch that will bring Season 4. Other updates won't arrive until later patches, depending on the vagaries of the game development process. Read the details below and you can also choose to buy Diablo 3 items at discount prices from this reliable site!
Difficulty - 2.2 brought a lot of power creep, Torment VI is laughably easy right now. There are no current plans to make higher difficulties, but it's something they want to work on in the near future; it's been discussed often, including last week.
Experience Gain - Share Across the Group? - It hasn't come up. Just sharing the experience bonuses (like Magic Find used to be shared across heroes in a group) might not be the proper fix. If it's an issue that zero DPS heroes have nothing better to wear so they just end up using +experience % items, maybe there can be better zDPS items.
Reduce Monster Damage? - They are leaning towards reducing incoming damage, since permanent Crowd Control isn't available anymore.
Incentive to play Campaign Mode - Maybe farm bosses for a specific Legendary? - There's a Conquest where you can speed-run Campaign mode, but they want to do better to expose those to the playerbase. Targetted Legendaries are tough, as seen by people hating to farm for the Ring of Royal Grandeur. If the activity itself isn't fun, people dislike farming the same content over and over. It's hard to balance that, and not swing too far in one direction.
Buff Bar User Interface - They are talking about how to improve the buff bar, and they aren't sure exactly how to go about it. They definitely want to do it. Especially with all the new Legendary items that give buffs, there are a lot of buffs to try to see. If there was some form of prioritization to which buffs showed up that'd be better, but that isn't coming anytime soon.
Unavoidable Damage (Jailer) - It's kind of a gear check. Part of the frustration is that even if you sacrifice other stats to get Toughness, it doesn't help you clear the Greater Rift any better. Don wishes there was more paper cut damage, to make it clear when a character isn't ready for that difficulty of Greater Rift. The intention is for people to get Toughness, and not just be glass cannon, but the trade-off isn't there yet.
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