Patch 2.1.1 note has released in the official site. Here, the
Community Manager Nevalistis explained some changes and adjustment on
Realm of Trials, which make monsters more reasonable. At the same time,
the monsters are designed to have variety to help you experience the
Greater rifts as best as possible. By the way, we highly recommend you
visit our D3 items on sale at this best site. If you are interested in the Real of Trial changes, just read the original post below:
"The
Realm of Trials is designed to test your limits and, as accurately as
possible, assess what level of Greater Rift you should be tackling.
However, we also want there to be a small “safe zone” before reaching
this limit, so completing the Realm of Trials should ideally land you a
couple of tiers below your maximum capability. The Trials, up to this
point, weren’t achieving this, so we’ve been working for some time to
adjust them internally.
The adjustments to the Realm of
Trials in Patch 2.1.1 had a few goals. First, we wanted to more
consistently test your survivability. High damaging creatures weren't
always spawning in each pack, which means your Toughness wasn't always
being properly evaluated. Second, we wanted the Trials to feel less
punishing for melee characters. And third, we wanted to mirror the
monster variety you'd experience in a Greater Rift as best as possible.
While the experience won't be identical, it should be reasonably close.
The changes to address these issues are as follows:
•We've
adjusted how monsters will spawn during a trial. As part of this
adjustment, we recategorized monsters into different “pools.” In the
case of the Realm of Trials, a “pool” is a set of potential monster
spawns that all have a specific theme. Different pools now include low
hit point creatures that die quickly, slightly meatier “mid-ranged”
enemies, tanky damage-soakers, and more consistent damage-dealers.)
•With this, we ensured that least one monster type from each “pool” spawns dependably.
•Monsters
that run or kite frequently were removed from the spawn pools to
improve the experience for melee players. To a lesser extent, this also
lowers the need for players to have a “vortex” ability.
Finally,
we realized that the reduction in keystone tier for multiplayer groups
was too harsh. It’s intended that you receive a keystone lower than your
theoretical maximum. The increased reduction for player groups helps
counterbalance the higher capabilities of a group, especially when
considering class diversity and buff sharing. We overshot that
counterbalance initially, but this will be adjusted with an upcoming
hotfix.
By the way, we will keep updating the news and strategy here. Of course, you can also buy Diablo 3 items with the reasonable prices.
From:http://www.d3itemsale.com/d3-news-1094.html
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