In Diablo III, each stat has a primary effect that increase the overall damage for specific classes. Each stat (except Vitality) also has a secondary effect. The secondary effects are various forms of damage mitigiation that cater to various play styles. You can check out as below:
Strength: Increases all Barbarian and Crusader damage by 1% per point, and armor for all classes by 1 per point.
Dexterity: Increases all Demon Hunter and Monk damage by 1% per point, and armor for all classes by 1 per point (used to increase dodge before patch 2.1).
Intelligence: Increases all Wizard and Witch Doctor damage by 1% per point, and all resistances at the rate of 10 Intelligence per 'whole' point of resist.
Vitality: Initially increases life by 10 hit points. After a character reaches level 36, the life gains from Vitality begin to go up by only 1 per point, up to level 60, where each point is +35 life (barring the +X% life bonuses).
Damage: Indicates the average amount of damage you deal with your attacks. Damage is derived from your equipped weapons, primary attribute, attack speed, and critical hit chance.
Recovery: The amount of Life you recover every second. Your recovery rating incorporates life restored through attacks, Health Globe bonuses, or ongoing Life per Second regeneration.
Each class has each one of these attributes, but depending on your preferred play style, you might be more interested in some attributes more than others. Attributes are raised automatically as your level increases. You’ll grow more powerful as you destroy your enemies and progress through the game. In addition, many pieces of equipment that you’ll find are enchanted to confer specific bonuses to attributes when they’re equipped; select your gear to bolster the attributes you care about most.
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