"In general, we use randomness in Diablo III to increase the replayability—Greater Rifts included. At the same time, we don’t want Greater Rifts to be so random that it feels like your success is completely at the mercy of a random number generator. Ideally, the randomness within Greater Rifts should keep each Rift level feeling fresh and provide for some unexpected moments of excitement, as well as test how well a player is able to adapt to controlled amounts of unpredictability (i.e. randomness).
At the moment, though, we do feel randomness plays too heavy a role in Greater Rifts, and will be making improvements along those lines."
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